Cara untuk mengidenfitikasi mod GTA San Andreas yang bermasalah tidaklah sulit. Berikut adalah daftar kode crash gta sa beserta penjelasan penyebab crash dan solusinya.
Crash List GTA San Andreas :
Error: 0x00
Type: (if it crashes, when it happens etc)
Problem: (his reason)
Solution: (any possibility to solve, things may be missing or wrong, help by contributing)
Error: 0x007F06BD
Problem: Some problem when deleting an entity, be it an object, car, etc.
Solution: One of the cases is a CLEO script that uses the CLEO + CREATE_OBJECT_NO_SAVE command to create an object, but deletes with REMOVE_OBJECT_ELEGANTLY which is currently not supported. Use DELETE_OBJECT. If it was not caused by a script, it could be a problem with an object model or something.
Error: 0x004C66CA
Type: Crash
Problem: Tobj limit (timed objects) (objects controlled by time, defined in .ide).
Solution: Install Open Limit Adjuster, or increase the “timed objects” limit on the fastman92 limit adjuster.
Error: 0x005380C3
Type: Crash
Problem: There is a problem loading models and IDs in a .ide / .ipl.
Solution: Identify, the fastman92 limit adjuster can even say which ID, but basically it is some .ide / .ipl with a nonexistent or duplicate object.
Error: 0x0156680C
Type: Crash
Problem: Some poorly made CLEO mod that worked with a non-existent vehicle.
Solution: Find out which one.
Error: 0x0040F663
Type: Crash
Problem: Something related to the collision model – .col files or their content, some conflict, missing or something, usually map mods.
Solution: Identify which mod, whether or not it contains a .col file, contact the author or try to understand the problem further.
Error: 0x00604376
Type: Crash
Problem: Something related to the decision maker, probably some invalid decision maker value caused by some CLEO mod.
Solution: Try to identify by looking for CLEO mods that work with decision maker. This is a technical concept, so if you are a layman you will need a little luck, or help.
Error: 0x006D389B
Type: Crash
Problem: Something related to installing tuning parts in a car. It is apparently caused by a modloader problem when updating the mods installed during the game and installing new tuning wheels.
Solution: If the problem is really with the modloader, the modloader itself needs to fix in a new version (reported in 0.3.7). Look for other ways to avoid this, but turning off automatic mod update in the modloader menu is a good thing. If not, there is probably a problem with the model or installation of a tuning wheel.
Error: 0x00567187
Type: Crash
Problem: Something related to collision models, such as .col files or even the vehicle collision model. The collision model may be wrong, missing, reached limits, something … Probable relationship with 417AAA?
Error: 0x00417AAA
Type: Crash
Problem: Something related to collision models, such as .col files or even the vehicle collision model. The collision model may be wrong, missing, reached limits, something … Probable relationship with 567187?
Error: 0x0073B6C3
Type: Crash
Solution: Update CLEO, the crash has been fixed.
Error: 0x00469FF7
Type: Crash
Problem: Probably a CLEO mod needs some “.cleo” that your game does not have installed.
Solution: Identify and install the necessary .cleo plugins, such as CLEO + or NewOpcodes. If not, it is in fact some error of some CLEO mod
Error: 0x0043EA2F
Type: Crash (when opening the game?)
Problem: The game did not find an entrance / exit to an interior.
Solution: It has already been reported when saving the game inside an Enterable Hidden Interiors interior, and uninstalling the mod, so the game no longer has the interior and exit in which it was saved and causes this crash.
Error: 0x0043EA2F
Type: Crash
Problem: When clearing a list. It can be caused by many different reasons, other addresses in the “backtrace” can help.
Solution: It has been reported when installing a .ipl file in text format replacing a binary (named “_stream”), which is wrong.
Error: 0x005D95CE
Type: Crash (when closing the game?)
Problem: Related to clearing the bill of materials with effects, usually vehicles, but it may not necessarily be caused by vehicle mods, it is a strange problem.
Solution: MixSets corrects all crashes when closing the game.
Error: 0x00406036
Type: Crash
Problem: Apparently some limit of .ipl files, or limit of the total content of all .ipls.
Solution: Remove some .ipl mods that you have installed, or, if this is really the problem (has been working without any .ipl), use fastman92 limit adjuster to increase the limit of .ipl files, or merge them manually by copying the content from one to the other, thus decreasing the number of .ipl files in your game. There is not much mystery, just be careful with the sections (for example all lines of objects need to be between “inst” to “end”).
Error: 0x00749B7B
Type: Crash
Problem: Trying to create a model that doesn’t exist. (peds? .asi?)
Solution: There was this problem in VehFuncs, fixed as of v2.0.8. Other mods that create models, probably any type of model, can cause this, and probably just .asi, or the game itself tried to create a native model of the game that for some reason no longer exists.
Error: 0x0068FB5C
Type: Crash
Problem: Related to the game’s artificial intelligence tasks. What you specify are the addresses under the backtrace. If there is a “0x00681AAF” in the backtrace it is related to police patrol, it has already been reported in GTA Brazil, probably some third mod that GTA Brazil uses, about AI and police.
Error: 0x0083D55B
Type: Crash
Problem: Related to vehicle color settings. There are probably 2 mods that alter the operation or color limit of vehicles (carcols) causing conflict, or something else related to the color IDs.
Error: 0x0074E2BA
Type: Crash
Problem: Related to some material of some model, such as a car with buggy materials.
Solution: It has already been solved by simply identifying the car, (re) importing it into ZModeler and simply exporting it back. Probably the ZModeler had exported the car with the wrong materials and when importing it back he corrected them.
Error: 0x0070FB39
Type: Crash
Problem: Could not find the shadow model of any vehicle.
Solution: Identify which vehicle, contact the author, or correct it by checking if the shadow model is actually present in the dff and if it is correctly functioning. Disabling stencil shadows (those modeled, not low) will not crash, but it is not a real fix.
Error: 0x0046A220
Type: Crash
Problem: Related to the processing of game scripts.
Solution: It may be something related to CLEO scripts, try to identify any CLEO mod that you have installed and caused a problem, but strangely it was also found to conflict with some mod (I don’t know which one) with SkyGfx.
Error: 0x00474BEF
Type: Crash
Problem: Some cleo mod tried to get the pedtype from a non-existent ped.
Solution: As explained here, in this case you should use the scrlog to find out which cleo script is causing the error, and inform the author to correct it.
Error: 0x005FB2AA
Type: Crash
Problem: A problem when resetting groups, probably a limit of groups in the game.
Solution: It has already been reported when using the Recruit More Members mod , which has already been fixed, simply download the new version of the mod. If this is not your case, it is another mod (usually cleo) that works with groups and gangs.
Error: 0x00568642
Type: Crash
Problem: Something related to a vehicle or object. It has already been reported in an old version of Project Props, where a fence model crashed on arrival.
Problem: Find out which mod caused it and report it.
Error: 0x007FDE84
Type: Crash
Problem: Something related to the texture of some model. It can be .dff (in which there is material asking for such texture, so there is a problem with the request), or .txd (corrupted txd or something, probably less likely).
Error: 0x006B78DC
Type: Crash after playing time
Problem: The game did not read the special handling settings for motorcycles or bicycles. It is a line of handling.cfg that determines the cram etc. It could be caused by adding a motorcycle or bicycle without replacing and forgot to add the special lines.
Solution: Try to identify the motorcycle or bike with the problem, especially if it is added without replacing (which must be the reason for the problem), if it is added, check the tutorial to configure the .ini file of the fastman92 limit adjuster and the installation of handling lines. If it is not added, there may still be a problem about it, such as the lack of any line in the handling, line with the wrong name etc.
Error: 0x00418733
Type: Crash after playing time
About: Could not read information on the collision model loaded from a vehicle, or object etc.
Problem: This happened as a conflict when using ModLoader + SilentPatch + IndieVehicles + Advanced Aiming.
Solution: Update your IndieVehicles.asi , the problem has now been fixed. If it happens again, let us know there, by inserting the modloader log.
Error: 0x00657475
Type: Crash
About: It has to do with pedestrian tasks, it can be something about limits, some core that works with pedestrians or something like that.
Error: 0x004C444A
Type: Crash
About: With VehFuncs installed, in case this crash happens, the mod will give information about which vehicle model caused this.
About: When deleting a model, most likely a vehicle, but it can also be pedestrian, weapon, and in very rare cases, object. If you have a “0x004089DD” under the backtrace, it was really during the unloading of a model.
Problem: It may have been caused by some poorly made, poorly adapted, poorly modeled model, it must be something internal to the model.
Solution: Identify which one, I recommend that you test vehicles first . Uninstall and contact the author. Also remembering that it can be more than one model.
Error: 0x005334F0
Type: Crash
About: It can be caused by several reasons. The address on the second line of “Backtrace” will help you understand the exact reason.
Problem 1: If you have a “0x005279B6” on the second line of the Backtrace, it was caused by some mod related to the car’s camera.
Error: 0x0061006F
Type: Crash
About: Loading of random pedestrian in that area of the map
Problem 1: Related to pedgrp.dat settings or some buggy pedestrian model.
Solution 1: Identify and uninstall such mods. Knowing the basics of how pedgrp.dat works, you can determine which line or pedestrian model you tried to load based on where you were at the time of the crash.
Error: 0x0072837D
Type: Crash
Problem: Rendering a 2D sprite. It probably didn’t exist.
Solution: One of the cases for this to happen is, for example, to use the mod of more icons on the radar without the fastman92 limit adjuster installed or properly configured. It may be another similar case.
Error: 0x005FD56F
Type: Crash
Problem: Related to the collision model (or simply the model or installation itself) of a gang pedestrian.
Solution: Try to identify any mod that changes the gang models and uninstall, contact the author etc.
Error: 0x005B6A70
Type: Crash
Problem: It occurred while loading carcols.dat, when reading the colors of a line from it.
Solution: Identify which vehicle, which line, etc., and try to identify the problem or simply delete it. It has also been reported to correct deleting gta_sa.set but it doesn’t seem to make sense.
Error: 0x00681A94
Type: Crash
Problem: Limit artificial intelligence tasks for any pedestrian.
Solution: If you are not using Open Limit Adjuster , use it, if you are already using it, it is some poorly done mod that does something with people (or rarely even with CJ itself).
Error: 0x005B6784
Type: Crash
Problem: Related to invalid tuning parts; a bad configuration of the carmods of that car.
Solution: Identify the car and try to correct the carmod’s configuration line by removing the incompatible parts.
Problem 2: A line of carmods configured with a non-existent car.
Solution 2: Identify the line, correct; delete it.
Error: 0x004F1610, 0x004EED28
Type: Crash
About: It is common to happen in a “double crash” in modloader.log, thus appearing two crash dumps at the same time. You must use the crash that appears above and COMPLETELY ignore this one, the correct one is the one that appeared above this one. In this case, this would be considered a “fake” crash. It is not known what started to cause this in people. If two didn’t appear, well, this has something to do with the game’s audio.
Error: 0x005A3FA6
Type: Crash
Problem: Related to procedural objects (configured by procobj.dat)
Solution: Identify which mod, or which object. Uninstall it, or uninstall any procobj.dat you have installed.
Error: 0x0074E36D
Type: Crash
Problem: Related to some material of some model, probably a vehicle, and it was probably saved incorrectly by ZModeler by leaving the option “auto detect lights” checked at the time of export.
Solution: Identify which model, uninstall, inform the author, etc. It has already been fixed simply by saving the vehicle in ZModeler by unchecking the “auto detect lights” option when exporting.
Error: 0x004AA8CB
Type: Crash (when trying to open the game)
Problem: You are missing the ‘audio’ folder. Or some important file inside it.
Solution: Check the audio folder and its files.
Error: 0x005A5C98
Type: Crash
Problem: Clothes-related, more specifically in the texture of one, probably a .txd does not exist. This can happen when installing some player mod or clothes and trying to start the saved game with an unsupported outfit.
Solution: Identify which .txd, and if clothing mod or player is your case, start a new game and see if it works. I recommend that you uninstall the mod, change your saved game clothes to the original ones from the beginning (or leave it naked), save the game again and reinstall the mod, it should work.
Error: 0x004AA614
Type: Crash
Problem: Some bad settings in effects.fxp.
Solution: Identify the problem or uninstall any effects.fxp that are installed, etc.
Error: 0x006E3D9C
Type: Crash (any time, any animation action or when trying to get into a vehicle)
About: With VehFuncs installed, in case this crash happens, the mod will give information about which vehicle model caused this.
Problem: Incorrect animation group, possibly some vehicle.ide line is wrong, either missing or misconfigured. For example, the number of the animation group on the handling.cfg line (the last number on the line) needs to match the name of the animation group (ifp) on the vehicles.ide line. In case of doubt, simply use the values that the game itself uses in the original cars, so there is no way to go wrong.
Solution: In addition to what was said just above, in general check your cars and their respective lines of vehicles.ide, check if everything is OK.
Error: 0x004EFE69
Type: Crash
Problem: Problem when initializing a sound. Possibly some sound you have modified has a problem or incompatibility.
Solution: This has already been reported when using the sounds that came with the G36C gun . Uninstall these sounds, or other sounds that you have downloaded, trying to find out which one gave it.
Error: 0x00412144
Type: Crash
Problem: Something related to collision model (.col files).
Solution: Try to find out which mod edits or adds .col files and uninstall. Or try to identify the problem and try to fix the .col of the mod (it can be related to spheres or boxes (spheres or collision boxes).
Error: 0x007F05E4
Type: Crash
Problem: Some model, possibly a poorly modeled vehicle.
Solution: It has already been solved after uninstalling the vehicle. It was a ROCAM police motorcycle lowpoly. It can happen with other vehicles, the problem is to be able to identify which one.
Error: 0x006F763F
Type: Crash
Problem: Creating a train.
Solution: It has already been solved after uninstalling the Longest Trains mod.
Error: 0x00436686
Type: Crash
Problem: Related to paths (car paths).
Solution: Remove mods that have something to do with paths, such as mods that add new paths (new paths). There is a probability of being caused by the Traffic & Travel mod (extended version).
Error: 0x007C91CC
Type: Crash
Problem: Related to the processing of DirectX on a skin (such as a ped or possibly the player itself)
Solution 1: Uninstall the Normal Mapping by DK mod
Solution 2: If it doesn’t work with the solution above, then identify the skin mod you have installed and uninstall it.
Error: 0x006E00C4 (no Backtrace at the end of the log?)
Type: Crash
Problem: Related to the position of the coupling of a vehicle.
Solution: It may be related to something like that, as well as a hitch vehicle model (such as a tractor, truck, etc.).
Error: 0x00454CC7
Type: Crash (when trying to load game after having already loaded one?)
Solution: Leave “-1” or add one; in the “PickupsDrawDist” function of MixSets (if you use it).
Error: 0x00756B89
Type: Crash
Problem: Possibly some poorly modeled vehicle.
Error: 0x005DA63A
Type: Crash
Problem: Related to vehicle “pipeline”, some mod that changes the operation of car graphics, such as SkyGfx (but it was not reported when using it, apparently).
Error: 0x005A57EF
Type: Crash
Problem: Two textures of different resolutions in the player that need each other. For example if the texture of the CJ’s torso is 512×512, the texture of the shirt and tattoo must also be 512×512 etc.
Solution: Identify the mod, it may be that some player or clothing mod is badly made, or incompatibility if you have installed another outfit, or if you are creating the outfit, now you already know how to fix it.
Error: 0x00441DB0
Type: Crash
Problem: Something tried to catch the rotation of something and failed, probably some cleo script.
Solution: Strangely it has already been reported with the following vehicles from the 90s AVP: AT400, DFT30, Rustler, Shamal, Cropdust. It was not informed which version, probably of the “Reborn 2” pack.
Error: 0x004AA2F4
Type: Crash
Problem: Initialization of a special effect (fx / particle), as if it had initialized an effect that in fact could not be created before.
Solution: It may have been a special effect mod that you installed.
Error: 0x0156A2A7
Type: Crash
Problem: The limit of scripts (CRunningScripts) has been hit (not the .cs).
Solution: Use fastman92 limit adjuster. Look for “Running scripts” inside the .ini, remove the “#” at the beginning of the line and increase the number to about 200 … or 300 ….. “Running scripts = 200”.
Error: 0x0040AB3B
Type: Crash
Problem: Empty data \ pedgrp.dat line (s) or pedestrian name is wrong etc.
Solution: Check your file, back it up, uninstall any that you have in Modloader etc.
Error: 0x007F3825
Type: Crash
Problem: Unloading a texture. It was reported after installing / uninstalling a vehicle without exiting the game using ModLoader (quite possibly any mod that includes texture?)
Solution: ModLoader currently has certain problems with this type of installation. It is best to avoid installing like this.
Error: 0x004D0C14
Type: Crash
Problem: Related to animations (.ifp). Reported by selecting “Refresh modifications” in the ModLoader menu.
Solution: Trying to identify which .ifp within ModLoader was the cause?
Error: 0x0040AB3B
Type: Crash
Problem: Empty data \ pedgrp.dat line (s) or pedestrian name is wrong etc.
Solution: Check your file, back it up, uninstall any that you have in Modloader etc.
Error: 0x004CEC60
Type: Crash
Problem: Loading a .IFP file that does not exist or has the wrong internal name.
Solution: Check the installation of your mods that use .IFP, and the internal name of the IFP file (using some IFP editor, such as Ryosuke839’s GTA Anim Manager). The internal name of the IFP appears at the top of the program when you open the IFP, and the name must be the same as the file name.
Problem 2: A necessary animation was not found in the .IFP
Solution 2: Some mod that needed some animation (usually .asi, not cleo) did not find it in .IFP.
Error: 0x007360ED
Type: Crash
Problem: Related to guns / shots. It has been reported during a shootout at Madd Dogg’s mansion. Possibly caused by Ryosuke’s Bullet mod (2010 version, 2009 is unknown) – as it was the only mod related to shooting at the time.
Error: 0x00533606
Type: Crash
Problem: Related to the map boundary
Solution: Use Open Limit Adjuster
Error: 0x007FDE21
Type: Crash
Problem: Related to textures of any model, whatever. The .txd may be in trouble.
Solution: Try to find out which model caused the error, and open it in MagicTXD , possibly error messages may appear, try to re-save, re-create the .txd, re-place the compressions etc to see if it corrects.
Error: 0x00533D6E
Type: Crash
Problem: Creating some model. You can change the model type based on what is in the “backtrace” at the end of the log.
Solution: It has already been reported when using GTA III HD Vehicles Tri-Pack , where it occurs in Ocean Docks and is probably caused by some mod boat, but it can also be another vehicle.
Error: 0x00538103
Type: Crash
Problem: Some object limit.
Solution: Use Open Limit Adjuster.
Error: 0x007C51A8
Type: Crash
Problem: Some buggy pedestrian.
Solution: Try to identify which pedestrian model.
Error: 0x00720089
Type: Crash
About: Rendering the world.
Type: Crash when trying to open the game
Problem: The “24H Timecycle” mod is installed without the “timecyc_24h.dat” file being present in the “data” folder.
Solution 1: Uninstall the “24H Timecycle” mod or install “timecyc_24h.dat” in the “data” folder.
Error: 0x004C7D61
Type: Crash
About: It is related to some corruption of node / frame memory of some vehicle, however difficult to say exactly what, it may be some vehicle that you have installed that has some part causing corruption.
Error: 0x00571B73
Type: Crash
Problem: There are more than 400 different reasons … It will not be easy to find out why just having this address. But know that it can be related to entities, physical things, like objects, people, cars. It can vary a lot, but in general it could be that the game tried to do something with something that no longer exists. It is possible for a CLEO mod inclusive.
Error: 0x004C7DAD
Type: Crash
About: With VehFuncs installed, the crash is automatically fixed and there will be information about the problem (such as which car caused this) on VehFuncs.log.
Problem: In general the game was unable to find the wheel of any vehicle within its model. It may be caused by some strange internal problem in the game, or it may actually be a car modeling problem, etc.
Error: 0x006DADBA 0x006A6010
Type: Crash
Problem: Some CLEO script or mission attempted to catch the rotation of a vehicle that no longer exists. This is most likely, but strangely it has been reported to be some buggy model. It has already been reported on a mission while using Improved SA Default Cars, missions using helicopter / airplane can cause this crash on him (and on others?). It can cause any vehicle you have downloaded, in case you do not use Improved SA Default Cars.
Solution: It is probably just an error in some CLEO script or mission, or really some vehicle was accidentally deleted from the game by another mod. If you use ISDC, try to find out which models gave this problem. It can also be caused by other vehicles that you have downloaded which have buggy models, just find out which, in the case of ISDC, was reported in Leviathan and during Marco’s Bistro (in which it may have been caused by Shamal)
Error: 0x *
About: Creation of the vehicle plate texture (present in vehicle.txd, but also changed by Improved Vehicle Features).
Backtrace: 0x006FDF15
Type: Crash when opening the game
Problem: Improved Vehicle Features mod error, apparently only present in version v2.1.1.
Solution 1: Try using an old version, such as v2.0.2, or reinstall the mod. If you are in the future and have released a newer version than v2.1.1, try using it.
Error: 0x0044F1C2
Type: Crash
Problem: Paths, possibly the “nodes * .dat” files inside gta3.img.
Solution: Check them, back them up, remove mods that edit them etc.
Error: 0x0053388E or 0x0070FF4D
Type: Crash after playing for a while, map starting to disappear and / or artifacts on the screen until it gives an error? And possibly the error also came with this window .
Problem: Possibly the game required more RAM than allowed.
Solution 1: Use Largeadress to increase the game’s RAM recognition. This is the best and already confirmed solution.
Solution 2: Decrease the memory usage (Stream Memory) for some mod like Mix Sets , lower it if it is high, some 1024 MB can fix it.
Solution 3: Decrease your Project2DFX settings , avoid increasing the viewing distance of the high-quality models (if you have increased this), as well as you can decrease the viewing distance of the game also on it and this can also correct.
About: Also be sure to use SilentPatch to correct the artifacts that appear blinking on the map when reaching high RAM usage.
Error: 0x00757D6E
Type: Crash
Problem: Problem with some model. It has already been reported during the selection of parts of the Tuning Mod, thus caused by the part …
Error: 0x00493E50
Type: Crash
Problem: Searchlights. It has already been reported when using searchlight limit .asi mods, such as SAsearchlightlimitadjuster.asi.
Solution: If you use this .asi, stop using it. Use the Open Limit Adjuster in which it has the same function and no one has any problems with it, while these .asi of searchlights several people have already reported problems.
Error: 0x00493E50
Type: Crash
Problem: Searchlights. It has already been reported when using searchlight limit .asi mods, such as SAsearchlightlimitadjuster.asi.
Solution: If you use this .asi, stop using it.
Error: 0x007C4781
Type: Crash when closing the game?
Problem: Some buggy vehicle, or something related to the game’s animations.
Solution: Try to find out which vehicle gave the problem. The crash will only happen if the buggy car is loaded into the game, then closing the game will give this crash, so keep that in mind when trying to find out which of the vehicles caused this crash. Or it could be anything weird about the animations. Most likely, simply installing MixSets (SkipShutdown function) will never show the error message again when closing the game, which may be a solution.
Error: 0x006BCAFE
Type: Crash
Problem: Missing the special handling line for the vehicle type.
Solution: In vehicles such as motorcycles, airplanes etc. there is a second line of handling that is necessary to function. You can see this line at the end of the handling.cfg file. Check that all necessary lines are installed for the vehicle to operate.
Error: 0x007C4781
Type: Crash
Problem: Processing a skin model. It has already been reported when opening parachutes with an edited model (like 90s AWP) having the game with high RAM usage.
Solution: This was fixed when using Largeaddress.
Error: 0x00564192 (no Backtrace at the end of the log?). Or 0x00801D58 0x005D9802 0x005D97E6 0x00811A2A 0x006FA915 0x006129E1 0x007F3851 0x00552A53
Type: Crash when closing the game?
Problem: Project2DFX 4.0 (0x00564192) or 3.2 (rest of the addresses above). It may be corrected in the future, but it was reported in his TimedObjectsDrawDistance function.
Solution: Disable (by placing a “0.0”) the TimedObjectsDrawDistance function within SALodLights.ini. Or just ignore it by not closing the game through the menu.
0x006129E1 in “Backtrace”: It is related to adding population on the map, so it may have something to do with this, with adding NPCs (any mod that controls this? Popcycle.dat? Increasing the number of NPCs? Some mod that changes their model ? apparently it was not possible to create an NPC).
0x007C4806 in the “Backtrace”: It’s about downloading the animation hierarchy, it may not have to do with animation but with pedestrian skins. You can’t know exactly what happened, but it has already been reported with the Fix Male01 mod.
Error: 0x007C4781
Type: Crash right after finishing the loading bar and going to start the game?
Problem: This problem has been reported when loading a save in which it has been saved outside (as in the four dragons casino) and is using the HD Roadsignfont mod.
Solution: Do not use the mod or do not use save game abroad.
Error: 0x00745393, 0x0074533E
Type: Crash (when taking a photo)
Problem: It has been reported when using the HiDef Camera mod . After about 30 minutes of playing? Using mods that use a lot of RAM like texture packs, cars etc?
Solution: Stop using, avoid such a thing, or use the Largeaddress mod (tested and corrected).
Error: 0x00650075
Type: Crash (when riding a motorcycle?)
Problem: It has been reported when using the Fixed Wayfarer mod .
Solution: For some reason the problem only happened to a few people, so if you use this mod, simply uninstall it. If you don’t use it, then it could be another .ifp / animations mod related to motorcycles.
Error: 0x004A981E
Type: Crash
Problem: It has been reported when using the Remastered Effects mod, and / or IMFX, and / or Combat FX.
About: Please give information if current versions the crash continues, or if you can reproduce the crash with as little as possible to say for sure what is the exact way this crash happens (for example if it only happens if IMFX is installed, something like ) to give us information in order to try to understand how the crash happens and correct it. If you don’t use these mods, well, know that it’s related to downloading special effects, so it may be some mod of the genre.
Solution 1: It has already been said that removing “Explosion_satchel” from the Effects folder and disabling “explosions” on imfx.dat corrected this crash, confirm.
Error: 0x004C672A
Type: Crash
Problem: Limit of weapon models.
Solution: Read the tutorial on how to add new weapons , especially the “Weapon Models” part where you have to increase the weapon limit. Usually people don’t pay attention to where it says about using Open Limit Adjuster in conjunction with this function. That is, if you use Open Limit Adjuster you do not need to activate the Weapon Models function of Fastman92 Limit Adjuster, otherwise it will crash.
Error: 0x0074EC24
Type: Crash
Problem: Worldpipe.
Solution: SkyGfx edits it, so it was possibly caused by it, and in the .ini you have the option to disable Worldpipe, as was also explained in the readme. If you don’t use SkyGfx, then it can be another graphic mod like enb series or even textures.
Error: 0x00812152
Type: Crash
Problem: Materials of some type of vehicle. A vehicle part with poorly configured material probably. Probably need to increase the limit on special materials for vehicles? MixSets has configuration for this and already increases by default, “CarMatPipeDataPool”. Strangely it seems that it has already been solved by changing SkyGfx’s vehiclePipe from “Xbox” to another, such as “Env”.
Error: 0x00801D58, 0x005D97E6, 0x005D9802. 0x00811A2A
Type: Crash
Problem: Apparently related to Project2DFX.
Solution: Sent by Luiz Felip: If you want to continue using Project2DFX, you will have to go inside some place (mainly home) to quit the game or avoid quitting the game where you had the problem (tested several times and apparently solved).
Error: 0x00533620
Type: Crash (on Blueberry Acres?)
Problem: Some buggy model.
Solution: It has already been solved when updating the “Vertex Color Fix” mod.
Error: 0x005B8E6A
Type: Crash
Problem: Stream Memory error, some mod that edits the game’s stream memory may have placed an incorrect value.
Solution: This may have been caused by an Open Limit Adjuster error, so you can disable or even delete the MemoryAvailable line from limit_adjuster_gta3vcsa.ini. You may also have placed an incorrect number in the Mix Sets.ini in the function StreamMemoryMB
Error: 0x0040ACD8
Type: Crash (when going to the street? Going somewhere on the map?)
Problem: Wrong Cargrp.dat.
Solution: Sent and solved by Luiz Felipe: Back up the file, or check if the lines are correct or not empty, possibly the error can happen when arriving at a certain location, for example, if it crashes when it arrives in the region of a beach or leaving the house that is on Praia de Santa Maria is that apparently the error comes from the line: “POPCYCLE_GROUP_BEACHFOLK”
Error: 0x00554751
Type: Crash (somewhere on the map?)
Problem: Some buggy model. It was showing some big construction, that is, some big model like houses, stores, buildings in the place where you were. It has already been reported in Verdant Bluffs.
Solution: Try to find out, it could be anything related to this, try to go back to the same place where the crash occurred to be sure, or walk around that place. It can be caused by graphic mods like skygfx and enbseries as well as buggy models, possibly even textures, anything related to showing a large object on the map.
Error: 0x004C4BD2
Type: Crash
Problem: Some buggy model. It may be the lack of the collision or something else related to it and the functioning of the model. According to Luiz Felipe, this problem occurs when, for example, you rename the .dff and .txd of a car to the name of a pedestrian. Therefore, this crash can happen due to things like this, malfunctioning models, incorrect.
Solution: Check your models, it can be any type of model. Random case during the game can be mostly cars or peds; case in any part of the map, it is the model of the map that has collision with problems.
Error: 0x0058742D
Type: Crash
Problem: Rendering the hud. It has already been reported when using a cleo mod called “Radar Zoom Fix”.
Solution: If you use it, uninstall this mod, apparently it is totally the problem of the mod itself.
Error: 0x004946A4
Type: Crash
Problem: Problem with some model. It has already been reported when using Skybox from GTA V.
Error: 0x004C48D6
Type: Crash
Problem 1: Ask for damage in the .dff of some car.
Problem 2: If it was in a part of the Tuning Mod, it is a modeling error. In the part hierarchy in ZModeler there should be only one mesh, so attach everything, and leave the name with a unique name (don’t use things like “chassis” in the name inside .dff)
Solution 1/2: Attach everything. If there is still a problem, change the mesh name to some other unique one.
Problem 3: Crash in LV? INSANITY Vegetation.
Solution 3: So far (in Update 1.0) this crash is happening.
Error: 0x004CAD9D
Type: Crash
Problem 1: If you have “0x00733619” in the “Backtrace” (at the end of the log): Problem with some model / texture of some pedestrian, or mod that interferes with pedestrians.
Solution 1: Identify and remove.
About: If you don’t have it in Backtrace, the problem may be different, send the log saying.
Error: 0x0059BE3E
Type: Crash
About: With VehFuncs installed, in case this crash happens, the mod will give information about which vehicle model caused this.
Problem: Modeling some vehicle, most likely a motorcycle, plane or pedestrian (slightly possible to model any other model). This has already been reported when installing a buggy Hydra, looking at the camera on it gave this crash.
Solution: Was it when looking at a vehicle? Identify the buggy vehicle and uninstall it.
Error: 0x0F9491BB, 0xAA94F20A, 0x91C9E7BF, 0x6449A5FF
Type: Crash (after going to the Advanced menu to change the resolution?)
Problem: Relationship with the crash below?
Error: 0x00718604
Type: Crash (after going to the Advanced menu to change the resolution?)
Problem: It has been reported to be a problem in the 90s AVP Reborn. As well as it can be some other vehicle pack. This appears to be an error caused by a very HD (with many polys) shadow model in .dff.
Solution: In the case of the 90s AVP, it was caused by the Super GT, that is, install another Super GT in its place. (repeating: The problem may not necessarily be this pack, but any pack, or vehicle you have in your game.).
Error: 0x007EC9DA
Type: Crash
Problem: ped.ifp missing.
Solution: Take a look at your “anim” folder, is ped.ifp there?
Error: 0x004AA3A1
Type: Crash
Problem 1: Special effects (.fxp files). An effect could not be removed from memory due to an error.
Solution 1: Uninstall your swapped effects
Problem 2: If you don’t have any special effects exchanged, it may be a problem with the model itself that uses some effect, such as exchanged jetpack.
Solution 2: Uninstall the model you were using at the time of the crash using the effect mentioned above. Possibly it would only happen in the case of the jetpack model …
Error: 0x0F9416FC
Like: Crash (and sometimes freeze?)
Problem: Save Game error related to where it was saved
Solution: Sent by Luiz Felipe: Change the Save Game and avoid saving again in this same location (usually not saved by the original locations of the game, but through mods). You can also use save game editor programs to change the location where it was saved and thus fix your save.
Error: 0x006080BC
Type: Crash
Problem: Some problem with some animation from ped.ifp
Solution: Uninstall any new installed ped.ifp
Error: 0x6AC579A0 (in “Backtrace” at the end of the log it will have 0x00507A6F)
Type: Crash
Problem: Something related to sounds, be it your PC’s sound drivers or sound packs.
Solution: If you have a sound pack, uninstall it, if you can’t try other types of things related to the game’s sounds, like updating your sound drivers
Error: 0xE8AC1250 (in “Backtrace” at the end of the log you will have several “unknown” and a shell32.dll)
Type: Crash (after a few seconds of play?)
Problem: Some type of vehlightsfix.asi incompatibility
Solution: Corrected when increasing his priority in modloader.ini, that is, put it in a folder and leave this folder at a high priority, like “100”.
Error: 0x00406034, 0x00406035, 0x00406038
Type: Crash
Problem: .ipl file limits?
Solution: Fastman92 Limit Adjuster has a function to increase the IPL limit, but there is a warning that this causes bugs. I recommend you try to mix the IPL files, taking for example 2 small IPLs, taking the objects from one and placing them in the other. Just don’t overdo it because there is also a limit on objects within an IPL, but the limit is big.
The structure of a .ipl is basically like this:
inst
(all objects here)
end
Error: 0x006F3EF5
Type: Crash
Problem: Limit of parked cars. The so-called “parked car generator”.
Solution 1: Try to install Fastman92 Limit Adjuster , open the .ini and in “#Car generators = 500” remove the “#” (to activate the function), and increase the number to about 550, 600 or even more (if you have a fetish for parked cars).
Solution 2: Or simply decrease the parked cars, possibly you or mods have added too many parked cars on the map, even more poorly made cleo mods that each time you save the game it creates a new car, so it becomes a pile of parked cars in your save game, but in the new game or another save it will work, so you can take out such mods, and if it doesn’t work, you will have to leave your save game behind and use another one like this .
Solution 3: Open the .ini of your Open Limit Adjuster and in “Vehicles” decrease the value if above 200, leave between 110 and 200. It has already been solved in 130.
Error: 0x004C59CB
Type: Crash
Problem: Some problem when trying to get the model from memory.
Solution: It has already been reported when using the “Parachute always on the back” mod. Uninstall it.
Error: 0x00746929
Type: Crash
Problem: There are two GTA SA open at the same time.
Solution: Go to the Windows Task Manager, search for the game process and close all, then try to open it again.
Error: 0x007F05C0
Type: Crash
Problem: Some badly modeled car. There is little possibility of any other model like peds and objects, but it is usually cars.
Solution: Find out which car (or other model) and uninstall it from your game.
Error: 0x00679FA8
Type: Crash
Problem: Adding blood texture. It has been reported when using older versions of Enhanced Classic Graphics and IMFX.
Solution: Download the ECG or IMFX that this crash has been fixed
Error: 0x004C686D or 0x004C6637
Type: Crash
Problem: “Atomic models” limit, possibly conflict of limit adjusters, such as using Fastman92 Limit Adjuster with Open Limit Adjuster. Or it has reached the limit and needs to be increased.
Solution: In case of conflict, try to place a “#” at the beginning of the “AtomicModels” line inside the OLA .ini (limit_adjuster_gta3vcsa.ini). If you do not use any limit adjuster, install one (such as OLA) that the problem should be fixed.
Possibly afterwards you will also have to follow the crash solution below:
Error: 0x004C675A
Type: Crash
Problem: Limit of “clump models”, possibly conflict of limit adjusters, such as using Fastman92 Limit Adjuster with Open Limit Adjuster.
Solution: Try placing a “#” at the beginning of the “ClumpModels” line inside the OLA .ini (limit_adjuster_gta3vcsa.ini)
Error: 0x007F39F0
Type: Crash
Problem: Something related to finding textures in .txd, .txd probably couldn’t be loaded because it was buggy.
Solution: It has already been reported in the Freerunning Story 2.25 mod, you can search for which .txd specifically caused this and try to fix it by saving it with Magic.TXD or uninstalling it.
Error: 0x0070BDAC
Type: Crash
Problem: Low car shadow texture on particle.txd
Solution: Check your particle.txd, you may have a problem with the “shad_car” texture or anything else that didn’t let this shadow work properly.
Error: 0x00804F51
Type: Crash
Problem: Related to loading / unloading a model. It has already been reported when using 2 skin.img installed together in the GTA (mod Skin Selector, which has even been updated without needing the .img)
Solution: If it was Skin Selector, check what was said above, or if you did something similar (like installing 2 .img the same, etc., an error that usually happens to anyone who uses Mod Loader and installs it wrong or twice unintentionally)
Error: 0x0074C8C0
Type: Crash
Problem: Related to the player’s clothes. It has already been reported for example in Amazing Player Female eyecat (cat eye) when trying to do one (or a few) missions.
Solution: Identify and do not use such a piece of clothing on such a mission (or even in other cases).
Error: 0x004F1464
Type: Crash
Problem: Problem with GTA SA audios on Steam.
Solution: Download and install the audio folder . It was not reported exactly which file, but if you can, all, or try to download at least the radio. They also said to delete the following files from the “steams” folder (even though I found it strange): ADVERTS, CH, CO, CR, DS, HC, MH, MR, NJ, RE, NJ TK
Error: 0x005D5CA2
Type: Crash on loading (half of the boom)
Problem 1: (ImVehFt) Related to the loading of the dirt function on vehicles.
Solution 1: Possibly: Delete the gta_sa.set in your GTA folder and / or in the Documents / GTA San Andreas User Files folder, if not, check if the full address of the ImVehFt texture folder is less than 200 characters etc.
Problem 2: (you are not using ImVehFt) Related to loading the dirt function on vehicles.
Solution 2: Possibly you added compression (“compressed”) to the dirt texture of the vehicle (or even other textures) within models \ generic \ vehicle.txd, a common mistake that people make for example when applying mipmapping to all textures automatically . Do not do this, such textures cannot contain “compressed”.
Error: 0x015632B0
Type: Crash on loading
Problem: COL file limit hit
Solution 1: Make the COL files load through Mod Loader using a loading line.
Place the .col in a folder inside the Modloader (for example “Modloader \ some folder \ test.col”), create a .txt in this same folder and inside the .txt place: “COLFILE 0 Modloader \ some folder \ test.col” , do this with all your .col files (they can all be in the same .txt). If you did not understand, try to read the same thing explained in another way in the Mod Loader tutorial in the section “Installing COL files”.
Solution 2: Use fastman92 limit adjuster to increase the COL limit by FILE_TYPE_COL.
Solution 3: Simply merge several .col files into one. With Coll Editor it is possible to simply open one and drag others to join them into one, thus reducing the amount of .col files in your game. Note that it is possible to increase other limits related to coll, but they are simple and usually Open Limit Adjuster solves them.
Error: 0x49646550 (in the “Backtrace” at the end of the log it will have “0x005A3FDE”)
Type: Crash
Solution 1: This has already been resolved by removing Enterable Hidden Interiors.
Solution 2: This has already been resolved when using Crack 1.0 US Compact .
About: This crash can vary a lot, it can be caused by many different things.
Error: 0xE9F712A0 (in the “Backtrace” at the end of the log it will have “0x00440973”)
Type: Crash
Problem: Car headlight rendering.
Solution: It has already been solved when uninstalling vehlightsfix.asi. Possibly there must have been some incompatibility with another mod.
Error: 0x6F746163 (in the “Backtrace” at the end of the log it will have “0x00440973”)
Type: Crash (after saving the game?)
Problem: Reload the location map. It was reported after saving the game.
Solution: It has already been solved when saving the game to another location.
Error: 0x1BF1AFF3, 0x03C03981, 0x03A53981, 0x03BD3576 (in the “Backtrace” at the end of the log there will be “0x0040ED2B” or “0x00618ED6”)
Type: Crash
Problem: Attempting to load a model of a person or car depending on the area you are in. This has already been reported when using Cop Bikers Overhaul and possibly it was a bad installation of the model, be it dff / txd or the mod’s .ide itself. If you don’t use this mod, same thing, it may be the lack of dff / txd or .ide badly configured, thus missing a pedestrian and (rarely) vehicle, usually the crash happens in the absence of a pedestrian.
Solution: Sent by Luiz Felipe: To correct this Cop Bikers Overhaul crash, simply DO NOT save the game outside the home, enter the game without this mod activated, save inside a house and install the mod normally again. If it still crashes, try it in another house.
Error: (in the “Backtrace” at the end of the log there will be “0x006E2BB7”)
Type: Crash
Solution: This has already been resolved when using Crack 1.0 US Compact .
Error: (in the “Backtrace” at the end of the log there will be “0x007FE8E7” and “SilentPatch.asi”)
Type: Crash (in SAMP?)
Problem: Incompatibility of the old version of SilentPatch with the Outfit mod (weapons by the body)
Solution: Update your SilentPatch , the problem has already been fixed in the new versions.
Error: 0x005D532A
Type: Crash
Problem: Initialization of the game scripts. It has already been reported when trying to start SAMP.
Solution: In SAMP, it was solved in one way, try: Run in administrator mode, either SAMP or in GTA off; Possibly the problem was also in the save game, as well as water effect mods and overhaul cops.
Error: 0x004874EA
Type: Crash
Problem: Some core mod. Look in your SCRLog.log (install it if you don’t already have it and try playing it again)
Solution: According to AquaVXI, this has already been solved, including uninstalling the smoke.dff / .txd and smokev.dff / .txd files from the Unofficial Patch.
Error: 0x00411160
Type: Crash
Problem: It was during the coll (.col) addition of the game. Possibly some incompatibility between mods? Something’s wrong with the .col.
Solution: It has already been reported when using: “PS2 Map + Fixes” + “Vertex Color Fix + 2DFX Effects” + “Farming Mod” (all together) and in this case the solution was to make the farm mod’s .col be loaded by line of loading, as shown in the section ” Installing COL files “. Your problem may be similar, that is, some incompatibility, and it may be corrected by having the .COL loaded in this way, or by uninstalling such .col mods so as not to cause such incompatibility.
Error: 0x004C9239
Type: Crash
Problem: Some problem with the handling line. Not installed? Wrong configured? Hit or miss setting limit? Anything like that. More specifically the flags of the model.
Solution: Check in all, this crash was reported when trying to add a car without replacing it.
Error: 0x0064F8C3
Type: Crash
Problem: Some .ifp file (from anims) is buggy; missing anims; poorly converted etc.
Solution: Identify which .ifp is causing this and remove it. If it was just when you started the game, it was probably some ped.ifp that you installed.
Error: 0x004C9691
Type: Crash
Problem 1: Any conflict with limits? Are you using Fastman92 Limit Adjuster with multiple edited settings and Open Limit Adjuster together?
Solution 1: Try to disable (put a “#” at the beginning of the line) the “AtomicModels” inside the Open Limit Adjuster.ini. Or if you are patient, try to find out which setting caused this problem in Fastman92 Limit Adjuster.
Problem 2: Was it a car that you installed or are you modeling / editing?
Solution 2: In this case, it could be that the car was saved with missing dummies, usually, for example bump_front_ok. Or exported .dff with the format “GTA 3” or “GTA VC” instead of San Andreas. Keep an eye on the export window of ZModeler etc. It may also have been caused because you exported from ZModeler with parts not visible.
Problem 3: SRT3 / RoSA Project (or who knows any other texture mod, or anything that uses .txd).
Solution 3: Read the crash 0x00732924 or 0x00749B7B below:
Error: 0x004C9691 0x00732924 0x00749B7B
Type: Crash while playing on a map location
Problem: SRT3 / RoSA Project (or who knows any other texture mod, or anything that uses .txd). Apparently caused by using non-power textures of 2 in .txd. As taught in the Magic.TXD tutorial here on the blog, it is necessary that the resolution of the textures has a power number of 2, such as 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096 etc. .
Solution: If the crash happened at the SF hospital, download the fix found here at MixMods in the SRT and / or RoSA Project post . If it was not in this location, let us know, if you do not use such mods then the problem is not this, but it can still be caused by another mod that modifies .txd, and it is correctable by recreating the .txd (if you identify which .txd you gave the problem there) – exporting everything with txd workshop and recreating .txd with magic txd . The solution may also be simply to change the resolution of the textures to a power of 2, which in addition to correcting such a crash, corrects other visual bugs and improves the processing of the video card.
Problem 2: In the case of 0x00749B7B , get the models within a model. It can happen for many reasons, such as some script trying to create a person in which the model has not yet been loaded.
Solution 2: If you think this was caused by a script that creates someone, remove that script and contact the author, possibly in SCRLog.log it will show you which script caused the problem.
Problem 3: It may have happened because a model (usually cars and skins?) Was poorly adapted, converted, or saved in another GTA format (for example GTA VC format)
Solution 3: In this case, identify which model mod is giving this error (it will give the error when loading to appear in the game), uninstall, inform the author etc.
Problem 4: When loading the game after it has already loaded?
Solution 4: Disable the VehLODdist and / or DelayToRead function of MixSets (DelayToRead seems to have corrected it and does almost no harm to disable it). If it really resolves and you’re sure, I’d ask you to let me try to fix it.
Problem 5: It has already been reported when using the “town_adjuster.asi” mod, which is from Cops Bikers Overhaul. Apparently because it had .asi installed without the .dff and .txd files for the police skins.
Solution 5: Reinstall the mod, check that the cops .dff and .txd are actually being loaded, or simply delete the “town_adjuster.asi”.
Error: 0x006A4523
Type: Crash (during Tuning Mod?)
Problem: When closing a car door, possibly nonexistent.
Solution: If it was during the Tuning Mod , know that in v1.5 or newer it has been fixed. If you were not using the Tuning Mod, Scrlog.log will be able to tell you the problem (or not), it is very possible that it was some cleo mod that controls the car doors.
Error: 0x0045C7D4
Type: Crash (when activating replay mode?)
Problem: already been reported when using SkyGfx and trying to activate replay.
Solution: Do not activate, or if you accidentally press the key to activate replay, you can use MixSets by activating “DisaReplays”
Error: 0x00469FBC
Type: Crash (when loading a save game after saving it?)
Problem: Initializing game scripts
Solution: Delete the folder “cleo \ cleo_saves”
About: It is recommended not to save the game by having many core mods installed (or even other mods, such as maps).
Error: 0x00822527
Type: Crash
Problem: shopping.dat with errors.
Solution: Back up shopping.dat, remove this file from Mod Loader or replace it with the original in the Data folder.
Error: 0x004C8F24
Type: Crash
Problem 1: This crash was reported when using Stream Memory Fix 2.0, where it is an extremely old and unused mod.
Solution 1: Stop using it and use MixSets and / or Open Limit Adjuster.
Problem 2: Some car limit problem.
Solution 2: It has already been solved when installing Open Limit Adjuster.
Problem 3: Related to a car model.
Solution 3: Find and remove the car (if you can, notify the car’s creator). Test Car Load will help you find the buggy car.
Error: 0x00532B82
Type: Crash
Problem: Apparently lack of collision (.col) in a model
Solution: Check the installation of the mods you have that use .col, it may be missing .col or with the wrong .col (missing the collision model inside the .col)
Error: 0x00486726
Type: Crash
Problem: Apparently it hit the limit of models to be loaded at the same time by some cleo script.
Solution: You will have to remove some core mods that create things like people, etc. This usually happens when starting the game when you have a lot of poorly made oil mods (mods that load the templates right when starting the game, which is a big mistake)
Error: 0x004CE15C
Type: Crash
Problem: Error loading pedestrian animations. Possibly “data \ peds.ide” is badly configured.
Solution: Correct the wrong line on the peds.ide, thus correcting the animation placed on that pedestrian. If you don’t know how to do this ask the author of the mod. If you edited it yourself, review what you did better or go back up.
Error: 0x004CE15C
Type: Crash
Problem: Error loading pedestrian animations. Possibly “data \ peds.ide” is badly configured.
Solution: Correct the wrong line on the peds.ide, thus correcting the animation placed on that pedestrian. If you don’t know how to do this ask the author of the mod. If you edited it yourself, review what you did better or go back up.
Error: 0x0057FAAD
Type: Crash
Problem: Possibly caused by Widescreen Fix.
Error: 0xC000007B
Type: Crash
Problem: Missing some .dll, runtimes etc.
Solution: Check the root folder of your GTA SA, if any .dll is missing there, a good tip is to copy all the .dlls from the folder of a backup GTA SA and paste it into the GTA with a problem, but WITHOUT REPLACING so that you can just paste the that are missing.
Solution 2: Download the .dll and runtimes that are possibly missing from your PC.
Error: 0x0054F3B3, 0x0054F3B6
Type: Crash
Problem: Probably some map mod (like adding objects), some map object mod, or some other strange problem.
Error: 0x006FD525
Type: Crash
Problem: Vehicle.txd, more specifically, the textures of the license plates. It is also possible to be related to ImVehFt, textures of the plates in the ImVehFt \ Plates folder.
Solution: Backup or install another mod that replaces Vehicle.txd or reinstall ImVehFt, there is a problem related to loading these textures.
Error: 0x0046504E
Type: Crash
Problem: Related to some object, create, take it while it is no more, do something with it. Possibly caused by some badly done or poorly installed cleo script etc.
Error: 0x0059F8B4
Type: Crash
Problem: Failed to load the .dff collision. The .col file is possibly not installed or the name inside the .COL file is different from the name of the .dff related to it, or there is simply no name of the model .dff inside the .COL
Solution: Check if there is a .COL file for the .dff properly installed and working in the game, as well as looking in the modloader.log to see if the .COL has been loaded, etc. Or check your .COL file to see if everything is in order.
Error: 0x00734E5A
Type: Crash
Problem: TXD missing or incomplete or buggy or some mod tried to load some texture or some model that doesn’t exist.
Error: 0x007F0875
Type: Crash
Problem: Some badly modeled car.
Solution: Find and remove the car (if you can, notify the car’s creator).
Error: 0x006A65F6
Type: Crash
Problem: Related to the suspension of a car, problem with the collision of it.
Solution: Look for which car has this problem and remove it, notify the creator.
Error: 0x0070BDAC
Type: Crash (after installing SkyGfx?)
Solution: Disable HQ Shadows in the .ini
Error: 0x0156CD5C
Type: Crash
Problem: Related to the script trying to “catch” someone. If the crash was not during a gang war, it is 100% sure that it was caused by some cleo mod.
Solution 1: If the SCRLog is empty or ending in WAIT, then you must find which core gave the problem manually. Possibly it is some conflict or really bad mod, little is known about it.
Solution 2: It has already been solved by increasing the number of Vehicles in limit_adjuster_gta3vcsa.ini. Leave at least 110.
Solution 3: It has already been solved when uninstalling the ManualDriveBy Remake mod .
Error: 0x00811A2A
Type: Crash (when closing the game?)
Problem: Some reflective material from some vehicle.
Solution: Try to identify which vehicle, basically this type of error is: If the buggy car loads, when you close the game (or use load game?) It will crash, following this you can try to find out which vehicle was buggy. Remembering that just entering the game and going to the street will already load several cars referring to the location. The SkipShutdown function of MixSets removes the message of this error.
Error: 0x007C94E7
Type: Crash
Problem: Some buggy model or graphic mod that messes with the models. Models of people / pedestrians.
Solution: It was already resolved when removing the Normal Map from the DK22Pac while using Insanity Peds and Insanity Weapons Items. Remembering that using these mods without the DK Normal Map mod will work, it just won’t have the effect of Normal Map. The same crash has already occurred even in other mods that use Normal Map, even without having SkyGfx installed.
Error: 0x006E18F6
Type: Crash
Problem: Car light texture. It was reported when installing ImVehFt 2.0.2
Solution: Try to verify that it is installed correctly, try not to use Mod Loader to install it, install it manually.
Error: 0x004082B1
Type: Crash (when recruiting a member?)
Problem: Related to a person talking to CJ. This crash was reported when using the gangfriends.cs mod , but there are also other possibilities, if you haven’t used it, let us know.
Solution: If you use it, remove the mod, or try to find out if any other mod is incompatible with this one, as apparently only a few people had this problem.
Error: 0x007C9119
Type: Crash
Problem: Related to a problem with the functioning of a skin. It has been reported when using the Skin Selector mod or the parachute mod always on the back along with Ryosuke839’s Normal Mapping.
Solution: If you use Ryosuke’s Normal Map, uninstall it.
Error: 0x005A3280
Type: Crash
Problem: Loading objects in the object.dat file
Solution: Identify the mod and uninstall, or if you have 2 or more “object.dat” files in ModLoader, take the changes from one and put them in the other.
Error: 0x006F7524
Type: Crash
Problem: Starting the train tracks, possibly a problem with the “tracks * .dat” files in the data \ paths folder
Error: 0x007FFF12
Type: Crash
Problem: Get the image format (usually mods that load .png, .bmp images, etc.). This crash was reported when trying to use ImVehFt on Windows 10
Solution: It was already solved when reinstalling the mod folder, but the problem kept coming back.
Problem 2: Similar to the case above, the image (.png, .bmp etc) could not be loaded for any reason, including the lack of it.
Solution 2: Identify and verify mods that use images are installed correctly, for example GTA V Hud .
Error: 0x006D867A
Type: Crash
Problem: Wind speed. Possibly some mod that controls the wind of the game? Like mods that edit the rain or the Wind Mod itself created by me (if I configure the .ini incorrectly it can cause this crash, I believe).
Error: 0x005725BF
Type: Crash
Problem: Picking the distance between two zones (areas of the game, such as neighborhoods)
Solution: Have you changed any files that control anything in the zones? like .zon files or some other?
Error: 0x42480000, 0x42480007, 0x42480008 , 0x42480012 (in the “Backtrace” at the end of the log you will have 0x0056328C, otherwise, send it to us)
Type: Crash
Problem 1: If there is any ” 0x0040E92F ” in the “Backtrace” it was caused by some object in the place. If you do not use ipl mods, map models etc but use any GTA not downloaded from MixMods, send the log explaining about.
Problem 2: It was reported and resolved when updating Ginput (even if it doesn’t make a lot of sense).
Error: 0x004946A4
Type: Crash
Problem: Reported when using Skybox from GTA V
Solution: Remove it, very poorly done
Error: 0x00757D6E
Type: Crash
Problem: Possibly some modeling of something (like a vehicle) or graphic mods (like enb series). It has already been reported selecting a part in the Tuning Mod, so the problem is in that part.
Error: 0x007F5D85
Type: Crash
Problem: Possibly some modeling of something (like a vehicle).
Error: 0x00611D99
Type: Crash
Problem: Frequency of appearance of a vehicle
Solution: It is a number on the vehicle.ide line of that vehicle.
Error: 0x00416C0B
Type: Crash
Problem: Collision problem (collision model, coll) of something.
Error: 0x004AB7E7
Type: Crash
Problem: Possibly some mod that messes with pedestrians / people or limit people in the game.
Solution: You can try to remove some mods that control people or use the Open Limit Adjuster.
Error: 0x00731C93
Type: Crash
Problem: .TXD file limit
Solution: Download and install Fastman92 Limit Adjuster ; Open fastman92limitAdjuster_GTASA.ini; In “FILE_TYPE_TXD” remove the “#” from the beginning of the line and increase the value. It can increase a lot, 500 or 1000 more.
Error: 0x0E0748C5 or 0x0E3E9AD1 or 0x0FE75A1F (in the “Backtrace” at the end of the log there will be 0x006A7770)
Type: Crash
Problem: Reported when using the mod not to explode the car while overturned (created by LINK / 2012) (this mod is also included in MixSets)
Solution: Remove the mod, in the case of MixSets, disable the “VehFlpDontBurn” function within the Mix Sets.ini
Solution 2: Using NoDEP.asi, possibly will not help, but if it helps, let us know!
Error: 0x08265E39, 0x0E2656F3 (in the “Backtrace” at the end of the log there will be 0x006ADB85 )
Type: Crash
Problem: Reported when using the reverse gear mod with MixSets, as MixSets already has this mod included (BrakeReverseFix inside .ini).
Solution: Delete the mod and leave only the MixSets
Error: 0x00553927
Type: Crash
Problem: When showing the LOD (low resolution model that appears away from the screen). This problem has already been reported when using a spine mod.
Solution: Check your mods that change or add models etc., such as trees or anything else that interferes with the game’s LODs or adds new models that don’t have a log. As I said before, if you have any spine mods, delete it, it is poorly done and causes this crash.
Error: 0x006CAC47
Type: Crash
Problem: It has already been reported when using Enhanced Functions with added cars without replacing.
Solution: Stop using Enhanced Functions, it is an obsolete mod, it has been replaced by VehFuncs .
Error: 0x004AA134
Type: Crash
Problem: Particle related (special effects)
Solution: Try to remove your special effects mods. This problem has already been reported when using a xenon mod (not the xenon in cleo as it is just a cleo and does not change the effects of your game)
Error: 0x004F02D3
Type: Crash
Problem: Related to playing a sound. It has been reported in SAMP when shooting close to someone
Solution: If you haven’t changed your game sounds, it could be any other problem related to that, including your PC’s audio drivers
Error: 0x004C53A6
Type: Crash
About: Usually caused by some vehicle having the name of the node (basically, the name of the part) with a name that is too long (the limit is 23 characters, 25 or more causes serious problems in your game). With VehFuncs installed, this crash is fixed automatically. The information is still in the .log if you want to know which vehicle is causing the problem. Without VehFuncs, with or without this crash, the problem that leads to this crash also leads to other bugs and crashes in the game.
Error: 0x00571A10, 0x00571A00
About: This can be caused by hundreds of different reasons.
Backtrace: 0x00490B77
Type: Crash during the game
Problem: Some mod applied too many tasks to the game’s peds / NPCs, thus hitting the limit.
Solution 1: Identify and remove this cleo mod. You can use SCRLog for this, but it is basically some mod that controls NPCs. Notify the author of the mod to correct it.
Solution 2: Increase the task limit.
Error: 0x909090C3
Type: Crash
Problem: This crash can happen due to several reasons. It has already been reported as possibly the Overhaul sound mod (anyone else to confirm this?).
Error: 0x00536BE0
Type: Crash (when leaving the store on Ryder’s mission?)
Problem 1: Related to taking the center of mass of a model. This crash is famous for happening after leaving the store on Ryder’s mission. It is not known exactly why yet.
Solution 1: This crash has already been solved after removing the following mods (please let me know if another one): Exhaust fire from GTA V for GTA SA, FreeFall_IV_mod_beta2, Car Wheelie, Steering (Active Dashboard), Car Health Bar ( show bar with car damage), Max Velo 999, Fix car instantly, Nitro unlimited.
Problem 2: Limit of vehicles created.
Solution 2: Use Open Limit Adjuster and increase the “Vehicles = 110”, about 150 or 200 is fine already. If you had a crash for example in a car shooting mod, it can increase a lot for you to be able to shoot many cars in the game.
Error: 0x005A5A47
Type: Crash
Problem: Related to textures (from player.img?). This crash has already been reported when using mipmaps on player.img textures (CJ clothes etc)
Solution: Remove these edits, if you did not do any of this, try to inform / find out what you did to give this problem as well
Error: 0x00650311
Type: Crash while playing
Problem: Related to creating a random car driver (from the street)
Solution 😕 … I had this crash myself and I still haven’t found anything, if you had help contributing too
Error: 0x0040F64C
Type: Crash when a vehicle explodes
Problem: Possibly your special effects mods (effects.fxp)
Solution: Uninstall it. You can also try to use the graphics in the game on Low which can also correct the problem.
Error: 0x004F0E1C
Type: Crash
Problem: Something related to sounds.
Solution: Are you using a sound pack? Try uninstalling it to see if it resolves.
Error: 0x0070AA31
Type: Crash
Problem: Something related to the game’s shadows.
Solution: If you are using shadows extender , you can try to uninstall it.
Error: 0x007F5A3A
Type: Crash
Problem 1: If you have “0x006A2C29” in the “Backtrace” at the end of the log: Poor modeling of any vehicle.
Solution 1: Try to find out which vehicle and uninstall it.
Error: 0x006A65EF
Type: Crash
Problem: Some vehicle without collision
Solution: Check your vehicles, if you don’t know which one, test to see if they are working and stop looking for one that has a problem or uninstall manually, or all, some of them are with .dff with errors. This should help to find.
Error: 0x0072837D
Type: Crash
Problem: Related to sprites on the screen (anything added to the hud, images, text)
Solution: Try to find out which mod and delete it, be it any mod that added such things on the screen during the crash. This crash was reported with the possible cause: ” Hud de Aviação “, confirm?
Error: 0x00405CB6
Type: Crash at the end of the bar
Problem: Lack of an IPL
Solution: Check if any IPL is missing to be loaded, whether original from the game or installed. Usually the gta.dat files or in some readme come with IPL download lines inside, so either reinstall those mods or delete them entirely.
Error: 0x00801D58
Type: Crash when closing the game.
Problem: Usually some Asian mods do give this error, I don’t know why and which ones.
Error: 0x004C678E
Type: Crash on loading
Problem 1: The vehicle model limit has been hit.
Solution 1: This crash has already been reported by the vehicle limit and was solved by using some Limit Adjuster, also checking if the Limit Adjuster is really working ( need some c ++ look , like Fastman92 Limit Adjuster)
Problem 2: Some vehicle model missing, vehicle.ide incorrect, line limit higher than necessary (usually caused by the badly configured fastman92 limit adjuster).
Solution 2: Check that your vehicle.ide is correct, not only it, but including vehicle lines installed by Mod Loader. Also make sure that you have all vehicles correctly installed in your GTA and / or try to uninstall cars that were previously installed. If you use fastman92 limit adjuster , if the “Vehicle Models” configuration is well configured. Remembering that if you use Open Limit Adjuster you must put a “#” at the beginning of this line in the .ini of the fastman92 limit adjuster, since the Open Limit Adjuster automatically configures it for you.
Error: 0x006FEC20 or 0x0D3C1FA0 (0x006FECF5)
Type: Crash
Problem: When rendering the text of the traffic signs (those saying the names of cities etc, roadsigntext).
Solution: Problem with the texture of the letters on particle.txd? did you use compression on this texture in particle.txd? Are you using .cs to increase the resolution of those cards? Any of these things may have caused the problem and you should definitely check the particle.txd you are using, not adding compression (“compressed”) to the roadsignfont texture, leaving Raster Raw.
Error: 0x004DD5A3
Type: Crash when starting the game
Problem: Something caused the audio driver to not be initialized.
Solution: Try to update, reinstall your PC’s audio drivers, there may be some bad configuration, driver incompatibility, etc. It is always good to have SilentPatch installed as it fixes something about drivers as well.
Problem 2: Some mod that requires to have the complete Audio folder (not RIP), such as TTDISA.
Solution 2: Download the complete audio folder for GTA SA RIP
Problem 3: Missing Audio folder
Solution 3: If you for example delete the Audio folder from the game, this crash will happen, but there can also be cases of conflicts, corrupted files, etc.
Error: 0x004D3FBC
Type: Crash
Problem: Did you try to use an animation from an unloaded IFP? IFP buggy and cannot be loaded by the game?
Error: 0x0065ED19
Type: Crash
Solution: This crash has already been solved by cleaning the Mod Loader folder, removing unnecessary files. But I believe that this is meaningless and it was not really because of that
Error: 0x0048C3A9
Type: Crash
Problem: Error when trying to load an IFP. Quite possibly the IFP is not installed on your GTA.
Solution: Check the installation of the IFP. In SCRLog.log you must have the name of the script in which you requested the IFP
Error: 0x0057A065
Type: Crash when opening the “Advanced” menu (from the advanced display settings)
Problem 1: It has already been reported when using buggy car. Reported with the mod 90s AVP because of Bandito, where after spawning it and going to this menu, it will crash.
Solution 1: Exchange the car for another one that does not have this bug.
Problem 2: For some reason it was not possible to identify the video mode.
Solution 2: This has already been reported and just stopped giving the error, by itself, or some mod that made it impossible. You can also try to delete gta_sa.set in “Documents / GTA San Andreas User Files”.
About: If you use 90s AVP Reborn, also read crash 718604
Error: 0x006BF73B
Type: Crash
Problem: Related to the collision model of a motorcycle, however this can be caused by other factors, such as limits being crossed.
Error: 0x006999EF
Type: Crash while playing
Problem: Related to objects (from posts, fire hydrants to doors and other objects controlled by script), apparently some problem when processing the list of these objects. To do with Save Game? Buggy object?
Error: 0x004C4576
Type: Crash
Problem 1: When trying to load the tuning parts from carmods.dat. This crash has also been reported when trying to reload the in-game cars via the modloader.
Solution 1: Check your parts and / or the carmods.dat, it may be that you accidentally deleted some model of tuning part, poor configuration of some line of some car etc.
Problem 2: The data / gta.dat file is missing.
Solution 2: Make sure it is there.
Error: 0x0071A190
Type: Crash
Problem: Font (letters) of the translation.
Solution: It has already been solved when using another Brazilian translation.
Error: 0x006F32C0
Type: Crash when entering the game
Problem: It was reported when trying to add a parked car with an added car model (ie, not native to the game, a car installed without replacing).
Solution: To be able to park cars added in the game without replacing, it is necessary to open the Fastman92 Limit Adjuster.ini , look for the line “#Accept any ID for car generator = 0” remove the # and put = 1.
Error: 0x005A5781
Type: Crash when entering the game
Problem: Related to copying textures. Apparently there is a texture with compression, and the GTA did not support compression on it. This crash has already been reported when putting compression on the vehicle.txd’s “vehiclegrunge256” texture without having ImVehFt installed.
Solution: Try to find out which .txd is with this crash, uninstall it or open it with TXD Workshop, double-click on that texture marked with “Compressed” (there may be several, or all) and disable its “Compressed” , save the TXD and try again (if resolving etc., report to the author).
Error: 0x00537D12
Type: Crash on loading
Problem: Hit the limit of models within a COL file
Solution: Use Open Limit Adjuster
Error: 0x00632D15
Type: Crash
Problem: Related to putting an animation sequence on an actor
Solution 1: Any cleo scripts? see in SCRLog.log
Solution 2: Possibly some other mod (usually cleo) removed that person and so the game crashed when trying to add animation to someone that did not exist. Try to find out manually which mod did this, as in those cases SCRLog.log should not help.
Error: 0x00668269
Type: Crash
Problem: Related to making someone walk and stop somewhere
Solution 1: Any cleo scripts? see in SCRLog.log
Solution 2: Possibly some other mod (usually cleo) removed that person and so the game crashed when trying to add animation to someone that did not exist. Try to find out manually which mod did this, as in those cases SCRLog.log should not help.
Error: 0x006EB670
Type: Crash
Problem: Problem when trying to start the game water, possibly a problem with the “waterwake” texture of “models \ particle.txd”
Solution: Check this texture, or other water-related textures
Error: 0x006B4220
Type: Crash
Problem: Process a person’s death. This type of crash is common and difficult to understand the reason for this, if you have already managed to solve such a thing, let us know. It is complicated because it usually occurs randomly, so it is difficult to know whether it has been corrected or not. But I believe it may have to do with some poorly made mod that controls people.
Error: 0x007F0C41
Type: Crash
Problem: Related to some type of vehicle (or in some case, construction of CJ’s clothing)
Solution: It has already been reported as incompatibility of SkyGfx with another mod. See if this is your case and identify the mod and update SkyGfx to the new version. But it’s probably some strange problem with models, usually vehicles.
Error: 0x004D68BA
Type: Crash
Problem 1: It is related to the animation processing. If you have 0x006BB8B0 in the Backtrace at the end of the log, then it is related to the animation of a motorcycle.
Solution 1: It has been reported when running VERY fast, who knows the speed made an error. It can also be anything else related to the animations of a motorcycle.
Error: 0x49646550 or 0x42480000 (but what matters is that in the backtrace at the end of the log there will be 0x004091E2 or 0x005641D2 )
Type: Crash
Problem: After loading the game after loading the first one or CJ dies or when closing the game? And have you previously installed / uninstalled any in-game map mod using ModLoader?
Solution: So far, ModLoader has some installation problems within the game. The crash has already been reported when installing / uninstalling the Light Post mods in GTA IV, New posts in HD and there must be others of the same type.
Error: 0x00544BC8 or 0x00542721 , also possibly 0x00542830
Type: Crash (after creating many vehicles in the game?)
Problem: Limit of vehicle in the pool, or of physical entities (where it includes vehicles among other physical things)
Solution: Download and install the Open Limit Adjuster , if you have already installed and continue the errors, go to the OLA .ini, if the “EntryInfoNode” function is disabled, activate it by removing the “#” and leaving “unlimited”
Solution 2: (Luiz Felipe) If you are already using the Open Limit Adjuster and this crash happens when using the cheat to blow up all vehicles (CPKTNWT), go to the OLA .ini, look for the “EntryInfoNode” function, remove the “= unlimited “and enter” = 750 “(or more). If you’re using map mods that add models or the like, leave “= 1500” to be sure.
Error: 0x0059FE47
Type: Crash
Problem: When pre-rendering an object, after adding the size to it, I don’t know if it was because of the size, but the GTA has an original crash where it makes the game crash if you move the camera against an object of size edited by script . This crash has already been reported when dying with the Ground Weapons mod.
Solution: Find out where the crash occurs, possibly the object is stuck on the game map, so in a new game or other save game you won’t have the crash, the problem is stuck in your save game.
Error: 0x0072F4DE
Type: Crash (playing?)
Problem: Related to memory allocation. This crash has already been reported by a buggy car.
Solution: If it is really the problem with a car, remove it and contact the creator about that problem.
Error: 0x0040890A
Type: Crash
Problem: Related to loading a texture into a TXD. Apparently the TXD is wrong, or buggy, or missing. (may have even more reasons)
Solution: Check the TXDs if they are installed, if they are correct, etc., etc.
Error: 0x004C663B
Type: Crash
Problem: You hit the limit of objects in the game. It is a crash that happens when installing many new objects or many pieces of the Tuning Mod .
Solution: Use Open Limit Adjuster.
Error: 0x0040FB80
Type: Crash
Problem: Collision related (coll), possibly hit the game’s collision limit, or another problem about .col.
Solution 1: Use Open Limit Adjuster ?
Solution 2: It has already been resolved due to some bad configuration of the fastman92 limit adjuster.
Solution 3: If you are trying to start SAMP, probably samp.exe is in a different compatibility mode than gta_sa.exe, or another reason that SAMP was unable to open gta_sa.exe (bad configuration, there is already some gta_sa. exe in the Task Manager, some program preventing the startup (you can try restarting the PC) etc).
Error: 0x004C67BB
Type: Crash
Problem: Limit of pedestrian models in peds.ide
Solution: Use Open Limit Adjuster.
Error: 0x006D1080
Type: Crash
Problem: Failed to get the handling of a vehicle, very possibly the vehicle disappeared from the game and some badly done mod ended up trying to get the handling of a non-existent car
Solution: Possibly it was a cleo and possibly will not generate SCRLog.log for you to know which cleo … you will have to search for which script did give this error manually, unfortunately. If it was a mod from MixMods, let me know.
Error: 0x005B6B2F
Type: Crash
Problem 1: Two identical IDs being used in data / vehicles.ide
Solution 1: Check your vehicles.ide or lines of it, you should have duplicate line or ID already used etc, things like that. It may even be a line with a badly configured model, missing, etc.
Problem 2: Error in carcols.dat, number of color variations, possibly some car has more than 16 colors in its carcols line or vehicles.ide is badly configured.
Solution 2: Delete the number of color variations of the car to make it less than 16, or use some mod that increases the limit of color variations. It is also possible that you installed the colors in the wrong places, placing the lines of 2 colors where they are for 4 or vice versa, if you don’t know, install it using Mod Loader, it will install the lines correctly for you.
The problem may also be due to poorly configured vehicles.ide, review the models and IDs if they are all correct etc.
Error: 0x00563289
Type: Crash
About: With VehFuncs installed, in case this crash happens, the mod will give information about which vehicle model caused this. However, this particular crash is usually not about cars.
Problem1: Error removing an object from the map, possibly an object stuck in the save game
Solution1: Try to see if in another save game or in a new game it doesn’t crash in that place, if it didn’t crash, then you must have saved the game with some script mod that adds an object to the map.
Problem 2: It can also be any type of model, such as poorly made vehicles (there is still a slight possibility of skins and clothes).
Solution 2: Try to uninstall all your vehicles or try to find which one.
Problem 3: Any necessary mod (related to objects?) Is missing from your game. Possibly you will have this problem only in a save, and right after uninstalling some mods.
Solution 3: Replace the mod you uninstalled, possibly the game needs it.
Error: 0x004A2CF3
Type: Crash
Problem: Related to special effects, you probably have an effect (.fxp or .fxs) installed but you are using an unsupported “effectsPC.txd”, without any texture there.
Solution: Check your .fxp and effectsPC.txd files in the modloader, it could be a conflict.
Error: 0x007F120E
Type: Crash
Problem: Frame not found. It can be caused by some 40 reasons such as buggy model or script controlling something in a car. This also happens in MixSets version 4.0.5 or older when blowing up many cars, it has been fixed in the new versions.
Solution: If you use MixSets 4.0.5 or older, update it as this crash has been fixed. It has been reported when trying to tune a car unprepared for tuning. Possibly the crash can also happen when you get close to a garage with a car with unsupported tuning parts inside. Check your mods and models. In the event of a crash due to some tuning in a car that is not supported, simply do not tune or try to configure his carmods.dat line correctly because apparently the lines are incorrect. It was also reported when using the mod to remove windshields, on motorcycles, in which there was no windshield (just like it can be any other type of mod that removes vehicle parts).
Error: 0x004D41C5
Type: Crash (when trying to get into a vehicle?)
Problem: Problem with the animation of getting into a vehicle, it could have been you or someone on the street (if the crash was during the game without you getting into one)
Solution: Try to find out which vehicle (if you don’t know) and check the vehicle.ide and / or .ifp lines (if you edited an .ifp, it may be missing some animation). This crash has even been reported when using the F-14 plane, but apparently due to a problem with the plane itself, where you need to enter it from the right side or this crash here.
Error: 0x007F3737
Type: Crash
Problem: Loading textures from a TXD (any problem TXD?)
Solution: Check your TXD.
Error: 0x006F785F
Type: Crash
Problem: Creating a train. It has been reported when using multiple train-related script mods at the same time.
Solution: Uninstall some core train mods, avoid using multiple train script mods at the same time. It may be that other mods of the type also cause such problems, as I said, creating a train, if any mess with train creations, it could be some conflict.
Error: 0x004F1464
Type: Crash in some situation where you carry a song, like radio or inside
Problem: Related to loading some music (division by 0)
Solution: Remove songs if you added any? Bad edition of GTA SA RIP? Did the game come buggy? If you have crashes in missions even without mods, it may be your GTA that is buggy, you need to download another one (download GTA SA from here). In the case of Steam’s GTA, it was reported when doing a bad downgrade (without using the downgrade tool).
Error: 0x007F39FB
Type: Crash
Problem 1: You have an .img file open.
Solution 1: Close it.
Problem 2: Loading a texture (inside the TXD). Apparently an original ModLoader bug when having a hud.txd installed on it. It can happen when starting the game, and the next time it works.
Solution 2: Delete all hud.txd that are installed inside ModLoader. If you have more than 1, try to uninstall and leave only 1 of them.
Problem 3: You were unable to load any .txd of clothing or vehicle.txd. Or else some paintjob from a car.
Problem 4: Some CLEO script tried to load a sprite texture into some .txd (“models / txd”) but did not load the .txd file before. For example in an old version of ATP .
Solution 4: Identify the CLEO mod, note that the .txd file may even exist (if the .txd file does not exist but the CLEO tries to load, the problem is another), the problem may be directly as an error of some CLEO mod that need .txd but forgot to upload it.
About: It can be anything related to “loading a texture from a .txd file”, so it can be caused by hundreds of different reasons, but one thing is certain: There is some wrong .txd there, possibly buggy or missing some important texture, things like that.
Error: 0x00745AA5
Type: Crash
Problem: Downloading video modes. This crash is related to the same problem as 57A065, that is, read that crash that it can solve.
Error: 0x005FD54D
Type: Crash (usually during gameplay, at any time)
Problem: Creating a pedestrian.
Solution: Find which of the pedestrian skins has a problem and remove it. If you want, contact her creator.
Error: 0x0074A4C0 or 0x0074A4C4
Type: Crash (in Tuning Mod?)
Problem: Removing a 3D entity, very possibly crashing the Tuning Mod in the part selection after installing a part wrong or that is buggy.
Solution: If it was a part, remove it, contact the creator of it or check the installation of it. You say what was the piece here in the comments should also help.
Error: 0x004D464E
Type: Crash
Problem: Animation problem in some animgroup, be it weapons or walking styles.
Solution: It may have been caused by editing the weapon.dat by changing the weapon’s .ifp file, but not changing it in the default.ide (which is the file where the weapon and its .ifp are loaded). Just as it may have been caused by a script that tried to put the gun on someone, but the gun was not loaded, and so will this crash. The same error can be caused by a poorly configured animgroup in the ifp part (animgrp.dat). It is best to identify which mod is giving this (following the details I just said) and contact the author of this mod to fix it by having the necessary .ifp file loaded for that weapon (or the weapon itself is loaded) in game memory).
Problem 2: A new line of weapon.dat without having fastman92 limit adjuster installed and configured.
Solution 2: If this is your case, identify it, find out if you have any weapon lines installed (be it weapon.dat or .txt files containing lines from it), remove or install the fastman92 limit adjuster.
Error: 0x0080D5EF
Type: Crash (after blowing up a lot of cars?)
Problem: Transforming a 3D point
Solution: It may or may not be the reason for car models or explosion systems of some mod (usually Asian). Try to start the game in administrator mode and with Windows XP SP3 compatibility (this has already solved one person’s problem).
Error: 0x00405CA4
Type: Crash on loading
Problem: Error with binary IPLs. Wrong ID.
Solution: Correct or remove (if new) your binary IPLs (within .img or Modloader).
Error: 0x0053C1F5 or 0x0053E986
Type: Crash
Problem: Missing NewOpcodes.cleo ? Does any mod ask for it and you don’t have it?
About: Try to download it and install it in your cleo folder.
Error: 0x007F18CF
Type: Crash
Problem: Related to a matrix, possibly a model.
In the Backtrace at the bottom, if you have a 0x004AAFCC, 0x0053C1F5 and / or 0x0053E986 is related to particles / special effects (there are also other possibilities to be). Otherwise, or having 0x0080981D, it can be simply about a 3D model. In the case of 0x008095FA it can also be some model, but it was reported when trying to delete an object (in the test, a tree) using the opcode 09A2 , that is, it may be a CLEO that tried to delete an object from the game, but this can also happen rarely in an Asian mod.
Solution: It has already been reported due to a poorly made car, just identifying and uninstalling the car.
Error: 0x004F0E67
Type: Crash
Problem: Possibly a problem with the sound of your PC, DirectPlay, or you are using a Mobile sound mod.
Solution: Read the Error: DSOUND.dll (ctrl + f)
Error: 0x004AA4C8
Type: Crash
Problem: Special effect (effects.fxp) not found or missing.
Solution: Check your effects.fxp, possibly you have exchanged for one that is missing an effect or are using a mod that uses an effect that is missing from within your effects.fxp.
Error: 0x00705D48
Type: Crash
Problem: Related to the processing of dynamic shadows.
Solution: Uninstall any mod that messes with them, or disable them with MixSets or SkyGfx, or simply leaving the game in the Low setting.
Error: 0x00826360
Type: Crash
Problem: When trying to read some text, the text did not exist. It can be for several reasons.
Solution: Invalid timecyc.dat file, it happens because there is an error (for example some line missing) in your timecyc.dat or you are using the Timecycle 24H mod with some timecyc.dat installed in the modloader (simply uninstall the timecyc.dat from the modloader ).
Error: 0x008214E4
Type: Crash
Problem: Error when trying to load a handling line. Possibly your handling.cfg is wrong or any handling lines installed in your game may have a problem that caused them not to be read.
Solution: Check the lines, uninstall them to see if they fix or anything.
Error: 0x007F0BF7
Type: Crash
Problem: Frame did not find the child, it usually occurs when trying to install a tuning part in a vehicle in which it does not support it.
Solution: If the car was downloaded, check the installation of the carmods.dat line or avoid tuning it. If the crash was near a garage in a house, that means that the car previously saved there has parts in which your current (replaced) car does not support, return your game to the previous state (with the same model of car in which it was save in the garage) or edit your save game to remove the cars from it, or avoid going near this garage.
Error: 0x004082C0
Type: Crash when loading a save game
Problem: Possibly the save game is not compatible with your .exe or main.scm
Solution: If the save was not made for Crack 1.0 US , I recommend downloading another save.
Error: 0x004C720C
Like: Crash (when going out or after a while playing?)
Problem: This has already been reported with Tuning Mod v2.
Solution: If you use Tuning Mod v2, know that the problem has already been fixed in version v2.1. You can also re-download the updated IndieVehHandlings.cs with the fix.
Error: 0x004C705A 0x004C7170
Type: Crash (after loading a car in Tuning Mod v2?)
Problem: This has already been reported with Tuning Mod v2, usually right after
Solution: If you use Tuning Mod v2, know that the problem has already been fixed in version v2.1. You can also download the updated IndieVehHandlings.cs with the fix again.
Error: 0x005381A5
Type: Crash
Problem 1: Incorrect IPL or buggy model (crash when trying to load an office from an IPL). By reports, this also has to do with mods and saved game
Solution 1: Check the IPLs or models. If the problem is no save, try using Delete Objects
Problem 2: It has already been reported when using Open Limit Adjuster not configured for Project2dfx.
Solution 2: In this case, Project2dfx comes with an Open Limit Adjuster properly configured for it, you need to use it, remove another Open Limit Adjuster from your GTA (if you have two) and leave Project 2DFX’s own.
Error: 0x00465CC8
Type: Crash
Problem 1: A script tried to add a task to a non-existent actor.
Solution 1: Possibly a cleo script, try to identify it. SCRLog.log can help with that.
Problem 2: You used Skin Selector while using DYOM.
Solution 2: Do not use.
Error: 0x00553F71
Type: Crash
Problem: Related to the rendering of the map.
Error: 0x00534134
Type: Game loading crash
Problem 1: The same ID being loaded on different models, very common in installing different map mods with authors who don’t care about compatibility. If you had this crash after installing a part in the Tuning Mod, it is because two parts (or some other different mod) are using the same ID, inform the author and / or follow this tutorial to correct the incompatibility .
Solution 1: Review your new IDE files, some may be using the same ID as the other. In most mods (not scripts) you can simply open and change the ID for some free one ( click here to see the list or use this tutorial to fix the incompatibility ).
Problem 2: Improper (or missing) COL
Solution 2: COL: Review whether the COL is being loaded on the IMG or Mod Loader, if IMG, also review whether the IMG is being loaded on gta.dat or Mod Loader. To install a COL in the Mod Loader correctly, follow the Mod Loader Tutorial in the part where it talks about installing .COL
Problem 3: Object with LOD has been removed.
Solution 3: To remove an object from the map that contains LOD, it is necessary to use both the * _stream * .ipl file (inside gta3.img) and the .ipl file in the data / maps folder. If you for example remove an object only in the * _stream * .ipl file but do not also remove the .ipl from the data / maps folder, it will cause this crash. What can also happen when installing a mod, for example you already have a mod that changes the same .ipl file, so the necessary file will not be loaded and will cause this crash. You will have to check that the files are all installed and loading (you can consult modloader.log to see if it is being loaded, if you already have another file installed, etc.). Alternatively, if you are creating a map mod, you can move the object underground instead of deleting it,
Problem 4: You have an .img of the game open in some program, such as Alci’s IMG Editor.
Solution 4: Close it.
Error: 0x0040E179
Type: The freezer game when looking at an object
Problem: TXD (or other resource (except DFF)?) Is not present in the IMG.
Solution: Add the TXD to the IMG or remove the IDE / IPL from the related object.
Error: 0x005B51F7
Type: Crash
Problem: Related to IPL and its connections between normal objects and LODs. Some IDE is missing. Possibly the loading lines are not installed or the .IDE file is misspelled, or the link between the common object and LOD is wrong.
Solution: Correct gta.dat or check if gta.dat or the loading line is present inside the Mod Loader. Also check that the .IDE file related to that .IPL is correctly configured with the necessary objects for the .IPL within the “objs … end” section.
Error: 0x005BA12B
Type: Crash
Problem: The limit of IPL stays (1000) has broken – Maximum lines in the “inst” section within an IPL file.
Solution: Increase the limit of IPL offices with some Limit Adjuster or try to divide one IPL into others.
Error: 0x005DC425
Problem: Incorrect collision material (inappropriate material ID).
Solution: Correct the material ID within the COL file.
Problem 2: Strangely, a problem related to timecycle (timecyc.dat).
Solution 2: It had happened in the “lite” version of Real Linear Graphics, it has already been corrected. Strangely, the solution was to lower the intensity value of the 7 pm line in the foggy weather of San Fierro, the crash being in Los Santos, it is not clear how this happened.
Error: 0x006E9248
Type: Crash when looking at water
Problem: Water related (incorrect water.dat?) (When rendering water). Division by 0.
Solution: Correct water.dat.
Error: 0x006F5702
Type: Crash
Problem: Too many objects? Some unknown limit.
Error: 0x007ECABB
Type: Crash while a textured TXD is loading.
Stack: 0x4CDCDE> Error
Problem: Corrupted texture format (problem with low resolution textures). This can be caused by the WTD2TXD tool.
Solution: Correct the TXD. Check that low resolution textures are marked with compression (compressed, DXT).
Error: 0x00000000
Type: Crash
Problem 1: Some cleo script
Solution 1: Use SCRLog.log to find out which
Problem 2: In Modloader.log, at the end of the file there is a “Backtrace”, underneath it in the first (?) Or second (?) Line there may be some .dll file, possibly the problem must be in this .dll
Solution 2: Search for the .dll on this page.